X32I : Redemption
CryEngine, Game, UX • 6th Feb, 16
In 2011 i worked on a game in the CryEngine 2 named X32i : Redemption. It was set to be a space sim in the vein of Freespace 2, with a strong story driven aspect and dynamic content. However as is the case with many mods, university, and other commitments eventually took over and the project came to a standstill. That being said it was an extremely useful learning experience in texture, UX, GUI and HUD design, and the use of ScaleForm with both Unreal Engine and CryEngine.
Click the image below to go to a trailer for the game: